2DP’s Big Adventure is a platformer where you help a tiny robot to complete his quest. The game is a student project and contains one level & one boss fight.
My role in this project was to model the environment, model the characters, rig and animate them and finally texturing the assets with even texel density. My goal was to make the environment pieces modular so they would fit together seamlessly. Maybe the most challenging part of this project was to texture the assets in stylized way which was exciting but also a new challenge for me to conquer.
All environment assets are quite light lowpoly models and characters are more heavy models.
Credits:
3d modeling, texturing, rigging, game design, level design, additional coding